These are big challenges – and they don’t even include the technical challenges of making the system stable and performant throughout the whole game.ĭiving Core User StoriesIn designing a system for KSP2, we often want to get a sense of the physics and reality that relate to a system. It needs to work at different scales – we need to handle a single heat producing part at 1x time warp, and we need to handle 50 heat producing parts at 10,000,000x time warp.It must be predictable, plannable, and stable enough so that players can feel confident planning missions and building vehicles or colonies in contexts that involve heat.
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